Chapter 149: Interview of Sam, Ed and Monty, circa 1992

Mom: If you could do anything, what would be it?

Monty (age 4): I like to play with my brothers ’cause both of them are big. I like games and batman toys, balls, and “for pretend” typewriting and writing and drawing and pretend eating.

Ed (age 7): If I could spend lots of time doing stuff, it would be playing out on the swing or the ring with our new neighbors ’cause it’s very fun and exciting but it’s more fun with them than by myself. I don’t like being alone. I get lonely. I like being with just a few people.

Sam (age 9): If I could do anything, I would play with Legos and read TinTin books and drink a concord fruit punch all at the same time!

Mom: What kind of books do you like?

Monty: TinTin, Berenstein Bears, and How Things Work.

Ed: I like mystery books, books on scientific progress, Calvin & Hobbes, and scary ones — but only in the daytime.

Sam: I most like to read adventure books like TinTin, the Redwall books, and Little House on the Prairie.

Mom: What kind of career do you want?

Monty: I’d like to drive cars and give people tickets at the movies and giving people pieces of paper when they want to draw and write things.

Ed: For a career, it’s science. I’d like to put together potions and I’d put together chemicals to see if they would hurt little kids or blow up or something. But I wouldn’t want to make medicine because you can’t make any money at that. If I thought something might blow up, I’d wear a special suit and, if it DID blow up, I’d the tell the newspaper because some people might up chaos.

Sam: When I get older, I’d like to be a mechanic or an engineer on computers, airplanes, spaceships or helicopters.

Mom: What are your hobbies?

Monty: My hobbies are having candy and my rock collection.

Ed: My hobbies are science and playing.

Sam: My hobbies are TinTin, Legos, drawing, and building.

Mom: What would you like to learn to do?

Monty: I would like to learn to paddle a canoe fast, to learn to write, to not pinch people and hurt them, and to reach my candy after lunch.

Ed: I’d like to learn to climb upside down, climb, and dance in front of people when they’re smiling and laughing.

Sam: I’d like to learn to cursive write all the letters of the alphabet, paddle a kayak straight, and beat my dad at chess, I’d also like to learn to cook some foods I really like to eat like brownies, lasagna, clam chowder, macaroni, and chocolate chip cookies.

Mom: What do you do when you are bored?

Monty: When I’m bored I eat lunch or get a snack or ask for food when we’re visiting people.

Ed: When I’m bored, I don’t know what to do. I’m usually not bored! I like to hear music or go outside if I don’t have anything to do.

Sam: When I get bored, I usually tell my mom, but if she can’t help me I go play with Legos, read TinTin, or I might even take a nap. Sometimes I wake up in the middle of the night (like 6 nights out of 7) and I lie there bored waiting for morning. Sometimes I lie there pretending I’m playing with Legos or remembering parts of TinTin. Because I sleep on the top bunk, I can look out the window to the bayou and if I see it’s getting light, my hopes rise and I know that soon I won’t be bored any longer.

Mom: How good are you at finishing jobs?

Monty: If we’re having lunch, I set the table and I finish the job. When I make my bed, I finish the job.

Ed: I only finish jobs that are interesting. If the job is boring or the boss is dumb, I’ll probably quit. If the job were boring but my boss was my friend, I would probably do it. But I can’t be the boss because I don’t have enough money to pay anybody to work for me. But I would like to work so I can get some money but I’m not strong enough to work on buildings.

Sam: Finishing a job? It depends on what the job is: if it’s picking up all the sticks in the backyard, I’d probably finish it. If it was pricking up the pine needles, probably not. If the job’s too impossible, I probably won’t finish it.

Mom: How do you like best to learn?

Monty: I want to learn from my teacher at my school very far away. Ed told me how to really drink water. Ed teached me how to pedal my bike. Mommy teached me how to write. Daddy teached me to wrestle.

Ed: I like to learn new things with my friends or by myself.

Sam: I like to learn new things from my parents, from my friends, brothers, and alone.

Mom: What are the most fun things you like to do?

Monty: Ride a train, turn on the lights that are very high on the ceiling, turn heavy things that turn upside down, put my pajamas on, make a house out of bricks and paint, and take a bath.

Ed: The most fun thing I like to do is discovering. I also like diving, swimming, riding my bike, and swinging on our neighbor’s swing.

Sam: I have the most fun playing with Legos, reading TinTin, pretending things are live, kayaking, going on camping trips, drinking Concord fruit punch, eating clam chowder, swimming, playing chess, Risk, Pente, and Monopoly, exploring, skiing, sledding, playing things with my brothers, listening to music, and making music, playing with our neighbors, caving, hiking, cooking sometimes, playing with old electrical junk, climbing, making forts, visiting old friends, having map quizzes, watching animals, riding my bike, watching space shuttles take off on TV, playing with costumes, and drawing in my squiggle book.

Thanks Mom and Dad.

Chapter 148: The problem with people who talk about Software Patents

Most software patent discussions on Slashdot, Reddit or elsewhere on the Internet infuriate me. They infuriate me because, in my opinion, they fundamentally confuse the issues relating to whether software should be patentable.

1. “Software shouldn’t be patentable because it’s obvious.”

You’re talking about multiple legal concepts as if they were one thing. There are many tests for patentability, the main three being Statutory Patentability, Novelty, and Non-Obviousness.

  • Statutory Patentability (35 USC 101). You can’t patent a bunch of things as a general rule, such as literary works, laws of nature, compositions of music, compilations of data, legal documents, insurance policies, forms of energy, signals, etc. This has always been fuzzy and confusing, especially as applied to software.
  • Novelty (35 USC 102). You can’t patent something that someone already invented or wrote about several years before.
  • Non-Obviousness (35 USC 103). You can’t patent something that, regardless of whether or not it has been done before, would have been obvious to a person having ordinary skill in the art.

The argument “Software shouldn’t be patentable because it’s obvious” annoys me because it implies that software shouldn’t be statutorily patentable because most software is obvious. Obvious things are already unpatentable. Your beef with software patents might be better described as “I disagree with the standard of obviousness applied by the Patent Office or the effectiveness with which the Patent Office makes its determinations of obviousness”.

2. “Software is math, and math shouldn’t be patentable. Hardware devices are different and should still be patentable.”

Hardware and software are logically equivalent, and should be patentable or not-patentable together. Hardware is compiled. Software is compiled into hardware. Take any algorithm implemented in software and you can create a hardware device that implements the algorithm. Take any algorithm implemented in hardware and you can create a software simulation that implements the hardware device on a functional level. There are valid reasons to implement a theoretical component in strict hardware (it might run faster and need less general purpose functionality) and also in strict software running on a general purpose micro-controller (it makes it easier to extend and change the functionality), but that’s a design tradeoff, not an indication that the two things are fundamentally and irreparably different.

How is the inventiveness required for hardware different than the inventiveness required for software? Even if you cannot move beyond the “software is math” angle, on a philosophical level it is arguable that math itself is invented (pdf). Laws of nature are not patentable, but practical applications of them are, which is analogous to software being a practical application of math.

3. “Software patents would patent the general algorithm, but a hardware patent would patent only the specific device.”

Not true at all. Patents are monopolies on generalities. Sure, you can phrase your generality in such a way that it only covers a specific device, but the overwhelming majority of patents don’t do that. They want a patent on the idea of something. That’s actually the whole idea of the patent system; it lets you protect an idea that you had, whether that idea is related to microprocessor design or a method of providing goods at a maximum price.

If you don’t like the thought of protecting an idea, you don’t have a problem with software patents, you have a problem with all patents. The overwhelming majority of arguments against software patents apply equally to every other type of patent.

In summary

Software is just as patentable as everything else. Software is invented. We get patents on inventions. If you disagree with that, then make the argument that patents are bad in general. The patentability of ideas is a policy decision. I’m fine with the argument that patents are bad, I think it’s a great argument and can be readily supported by examples from many industries. Just don’t say software is somehow special. It’s not.


The above discussion is my opinion and does not reflect the policies or opinions of anyone else, regardless of however much I wish otherwise.

Chapter 147: The City in the Desert

Burning Man aerial

… a Burning Man 2009 travelogue …

Down a wandering road in northwestern Nevada there is a place that doesn’t have many things. Sure, it has sky and ground, but you might be struck by an absence of things most of us consider ubiquitous, such as people, trees, plants, animals, rivers, lakes or even the occasional puddle. There isn’t even much of a change in elevation; it’s a vast, completely flat expanse that is mostly devoid even of color. This place, the one that is absent most things, is called the Black Rock Desert. The ancient lakebed, also called the playa, stretches between mountains, the stunning remnants of a lake that has been dry for tens of thousands of years.

Once a year this place is not absent of things. Once a year this place teams with life and activity. Once a year this is the place where they Burn the Man.

Five of us boarded airplanes and flew thousands of miles to Salt Lake City, where we packed an SUV past its breaking point to drive further into the desert. We took roads that were smaller and smaller until we left roads entirely and were driving on the lakebed itself. We drove to the entrance of Black Rock City, which at night appeared as a glimmering mecca of light on the horizon. We got out of our car to receive hugs, have playa dust thrown in our hair and, in a place none of us had ever been, to be greeted with the phrase “Welcome home.”

Fifty thousand people had arranged themselves neatly into a circular grid two miles across. Thousands upon thousands of tents, RVs, trailers, trucks and tarps covered the playa for as far as you could see. People dressed in every type of garb imaginable wandered the streets at every hour of the day: hippies, steam-punks, ravers, topless girls, squares, shirtcocks (men wearing only shirts). And then there were the vehicles.

Burning Man camp

Five thousand bikes and hundreds of modified art cars were made to look like dragons, boats, castles, beasts, nightmares, faces, anything and everything imaginable. All combined to a swirling cacophony of motion and costume, with fire breathing pirate ships swerving between naked women on bikes, surrounded by hapless wanderers trying to keep a raging dust storm out of their lungs. You could ride on most of the art cars and the occasional topless woman if you asked kindly enough.

There is no money at Burning Man. At first this sounds outright preposterous, then later it sounds fairly preposterous, and to this day it still sounds slightly preposterous. The economy on the playa is based on two thoughts: self-reliance and gifting. You must be prepared to survive on your own. This involves bringing your own water, food, shade, clothing, medical supplies, beer, drugs, books, topless women to ride, etc. That being said, if someone happens to find themselves with a surplus of any of these items, they might happily gift them out to the needy or whoever else happens to wander by. As but one example, we drank ourselves silly through the generosity of a bar named “Oasis” that was a block from our tent, where they happily gave out liquor at any hour of the night in exchange for a story or two.

Some people come to Burning Man for the party. Thousands of people drink, take drugs and dance at all hours of the day for a week straight. Ravers, shroomers, straight edge, drunks, you name it, some part of the playa will cater to your vision of a good time. Armin van Buuren played one night. There was a rumor Daft Punk was there. Just taking a walk was a sensory overload.

Burning Man bonfire

Some people come to Burning Man for the artful weirdness. The art that’s strewn about the playa is larger than life, and wandering across the desert to discover giant cast iron sculptures bends the mind in directions not easily replicated. The art cars are roving exhibits with speakers, blasting psi-trance and weirdness into the eyes and ears of everyone.

Some people come to Burning Man for the community. People arrive year after year and congregate into camps with elaborate layouts, themes, names and histories. Stories and legends are born and embellished, die and are resurrected, sometimes among people that only ever see each other on the windswept playa.

Everything builds up to the Burning of the Man. At the center of Black Rock City, the center of the universe, stands a 40 foot tall effigy, constructed on a large wooden platform and surrounded by wooden sculptures. At night he glows with neon. On the the second to last night he is set on fire. Everyone in the city comes out to watch. We sat in a circle cheering and screaming for the Man to Burn Burn Burn, until he burn burn burned with fireworks shooting out of his arms and body, and the large wooden platform beneath him burn burn burned, and then the wooden sculptures around him burn burn burned, and tens of thousands of us scream scream screamed. It was euphoric.

I came to Burning Man expecting to find weirdness, insanity and hippies at every turn. What I found was an instant connection to a community, a fantastic landscape filled with fellow refugees from reality. Burning Man was connectedness. Burning Man was camaraderie. Burning Man was a fantastic time.

Chapter 146: Learning Predicate Logic with Slim Thug

Outward appearances aside, Houston rapper Slim Thug and I have somewhat of a shared history. We both hail from the great state of Texas. We both know our way around the section in the club nominally reserved for Very Important Persons. And, though ours may occasionally be rough exteriors for the purposes of intimidating ‘haters’, we both have a special fondness for speaking deliberately.

SlimThug

Slim Thug lays it out for us on his 2005 song ‘Like A Boss‘:

I call shots – like a boss
Stack knots – like a boss
Cop drops – like a boss
On top – like a boss
Paid Tha Cost – like Tha Bo$$
When I floss – like a boss
Big house – like a boss
Rep the North – like a boss
Who the boss nigga?! Who the motherfucking boss?!
Who the boss nigga?! Who the motherfucking boss?!
Who the boss nigga?! Who the motherfucking boss?!
Who the boss nigga?! You see the motherfucking boss!!

Much in the same way I’m concerned about my advancement in my career of choice, Mr Thug appears concerned with establishing or qualifying his position as ‘The Boss’. In defense of his presumed desire to be a boss, he delineates his list of qualifications, such as the facts that he Calls Shots, Stacks Knots, Drops Cops (I assume that he caused the Cop to Drop), is On Top, etc. This allows us to determine that a boss, any boss, would call shots, stack knots, etc. We can represent these formally using First Order Logic as follows:

In English, this means that for every person, if they’re a boss, then they necessarily call shots, stack knots, etc. However, it is not the case that Slim is known to be the boss, merely that Mr Thug is known to call shots, stack knots, drop cops and to be on top. Unfortunately for Mr Thug, the definition of the material conditional tells us that calling shots and stacking knots are necessary but not sufficient conditions to be considered the boss.

That is, if you don’t call shots or stack knots, etc, then you’re not a boss. Mr Thug knows he’s not by logical definition the boss, but he also knows that he’s not logically precluded from being the boss either. This situation appears to present him with some moderate apprehension (“Who the motherfucking boss?!”). Finally, Mr Thug reminds us that this hypothetical boss is no myth; rather, he exists, and more specifically, I can see him (“You see the motherfucking boss!!”). In English, this can be translated as saying that there exists at least one person with the quality of being a boss. Again, using First Order Logic:

Is Slim Thug the boss? Am I the boss? In Mr Thug’s case, we may never know for sure. Unfortunately, due to the fact that I have never actually killed a police officer, I know that I am, for the time being (per the first equation above), logically precluded from being The Boss.

Previous in the series: Learning Mathematics with R. Kelly

Chapter 145: Live by the sword, Die by the sword

Once, a very long time ago, a follower of Jesus drew a sword in order to defend his prophet against the Romans, only to be summarily rebuked.

Then said Jesus unto him, Put up again thy sword into his place: for all they that take the sword shall perish with the sword.
Book of Matthew, verse 26:52

Jesus was no sissy; he knew to live a life of violence meant dying at the hands of violence. He also knew that to live the life of a prophet meant dying the death of a prophet. But sometimes that’s what must be done. To “Live by the sword and Die by the sword” doesn’t necessarily need to be in a morbid sense. Rather, it merely reflects the occasional truth that our choices in life often directly affect our destiny.

I got sick my last week in India. It only lasted a couple of days, but it wasn’t pretty, and over the course of the following week I lost 5-10 lbs. Much of the worst of it was spent within 20 feet of a bathroom, watching Hindi music videos on a small, barely functioning television. I don’t know specifically what caused it, but I wouldn’t have changed any of my habits.

I ate and drank whatever I felt like the entire time I was in India, and it was the sweetest thing in the world. The cost of that sickness was worth it. We ate food on trains, from street vendors, ate pastries from generous hosts, drank chai with taxi-wallahs and milk coffee with businessmen. For 7 weeks, I ran around the sub-continent as if my stomach were invincible. If I was constantly scared about getting sick, I would have had to limit myself to a tiny subset of what I ended up experiencing. I would have paid more money for much more boring food. For me, the pain of those two days of being holed up in Varanasi was paid for a thousand times over by the pleasure of being free.

Our choices in life affect our outcomes, and my choices about what I ate in India directly affected my digestive system. I made that choice, and I don’t regret it.

But India was not why I was reminded of this proverb. I was reminded of this proverb because of the occasional intellectual agony my job puts me through when I actually have to sit down and do it.

It would be easy to complain about how much I’ve worked in these last two weeks, or even how much I’ve worked in the last 24 hours. My travel based, free form lifestyle let’s me do whatever I want the grand majority of the time, and in exchange I pay a pound of flesh roughly every 2-3 months.

Live by the flexible work schedule, die by the flexible work schedule. If that’s the price, I pay it gladly.